My Irish came up and I walked out the doors with fists clenched and teeth grinding. Yet by the time I crossed the parking lot the simple truth of the matter struck home, and I realized that the years have caught me up and I am actually old.
But with age comes some measure of wisdom, as evidenced by my departure, and not my arrest for assault. As I drove home that night, the sage words "Ignorance is best cured through education" rang through my brain and a small plan began to form. A plan, in which, through this medium I will not only get to replay some wonderful games from days gone by, but also introduce my friends to the amazing and enthralling world of strategic and tactical war games. And there is no better or easier game to start with than Avalon Hill's, Gettysburg (125th Anniversary Edition).
Movement and the use of terrain, is a very important aspect in this game but unlike some more advanced war games not overly complicated. Hexes containing woods, hills, roads, and or combinations thereof simply cost so many points to move through. Terrain also provides defensive bonuses to units when attacked from outside, i.e. units in woods get a plus one to defense if the attacker is not in a connecting wood hex.
Combat is resolved by using what is often called the "Smithsonian method" which replaces the traditional combat results table that Avalon Hill made famous in games like, Stalingrad, D-Day, and yes, Afrika Korps. With this method both players add up the strength of their units in combat, adding any defensive modifiers for terrain then each toss a single ten sided die. The die roll is then added to the strength and modifiers of the player. Defender wins if there is a tie or his total number exceeds the attacker. Attacker wins if his number exceeds defender, and if either side wins by three to five points the losing party not only has to retreat but also must take damage (flip a unit or destroy it).
Sadly it is just such know it all's that tend to run new gamers off with their negative and snotty points of contention. They are right, Gettysburg offers no complicated formulas for stragglers or rates of fire, and the map doesn't reflect absolutely 100% the "thinking" of the generals. But if you are looking at a basic game rated as "BEGINNER" and cracking on about its inaccuracies you more than likely do not have much of a life anyway.
I had loads of fun.