Neither one of us had much hope that Blitzkrieg, a fictional representation of warfare between two countries (Great Blue and Big Red), would stir us to greatness once again. In that, we were correct, for the lack of historical backdrop quieted my inspiration and I was forced into a mechanical situation in which I did not feel invested in the outcome. Without the chance to change history, my imagination was dulled, my drive quieted. So I bought this title simply because it is one you have to own if you are an old Grognard like me.
The Combat factor is a unit's basic fighting strength whether attacking or defending. Modifiers for terrain bonuses may be added to a defending unit's strength only. Attackers never receive terrain bonuses. For example city hexes double the CF of all units within the hex when attacked but no bonus is awarded if the units in the city attack from the city.
The meat of this war game just like all of its type is the act of combat and combat is resolved through simple odds calculations and a Combat results Table (CRT). It actually sounds more complicated than it is. First you determine your odds by adding up the attacker's combat strength then comparing it to the defender's combat strength (including any terrain modifiers). Example Infantry attacker has a CF total of 8 and defender has a total CF of 4, then the odds are 2-1 in favor of attacker. Next a six sided die is rolled and that number is cross referenced against the Combat Results Table which will determine what happens. Obviously the better the odds in a player's favor the greater chance of winning the battle.
That won't happen again.
Will I play this game again? To be honest, probably not unless someone asks me directly. The lack of historical basis and backdrop undermines my ability to get behind the armies and be passionate. Though Blitzkrieg may play better than some other titles at this level of war gaming, I just don't "feel" it, if you know what I mean. Cheers
AL